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five.php
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five.php
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<!DOCTYPE html>
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<html>
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<?php
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$t = "5x5x5";
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include 'head.php';
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?>
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<body>
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<h1 class="rmcTitle">RUBIKS MY CUBE</h1>
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<?php
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||||
include 'menu.php';
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||||
?>
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||||
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||||
<div id="ham">
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<img src="i/ham.png">
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</div>
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<div id="pageContent">
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<p>**I am assuming you already know and understand how to solve the four by four. If you do not please learn <a href="four.html">here</a>. There will be multiple references to the four by four rubik's revenge, and it is necessary to be able to solve it.**</p>
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<h1 class="sTitle">PART ONE - CENTERS</h1>
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<iframe style="float: right; margin: 10px; position: relative; top: 10px;" width="480" height="364" src="https://www.youtube.com/embed/AFmDhcIYBBE" frameborder="0" allowfullscreen></iframe>
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<p>For the purpose of this tutorial, I will be using white as the top color. You may use whichever color you wish, just keep in mind I will be referring to white as the top color. Just as the four by four, we will be solving the centers. To accomplish this we will make strips of of the white center pieces, then put them together. First, we will make a 'block' of white, which will be a two by three rectangle, then make a one by three strip, and put them together. For that, we make a two by one block on the center by moving one of the center pieces into position. Now we make two more two by one blocks and put them next to it, forming the 'block'. Now, we use the remaining white pieces(not part of the two by three block) to make a single one by three piece. We put it together by moving the outer layers, so that when we move the inner layers on the side, they line up together. Now we make the line verticle, using the white site a a reference point. This will allow us to move the top, bring the white line up, and push it up to connect the white centers. Now we can move on to the yellow centers. We will be using the same techniques as the four by four, pushing a piece in, turning the top, and bringing reversing the
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damage we have done by re-connecting the white face. With that, we will connect the yellow center piece with one of the yellow pieces, turn the top, and turn down the side we disrupted. Now in the middle layer, we built another two by one block. Put the pieces together, as shown in the video, and push the two by one to complete the two by three block. But as you can tell, if we push the white back in to reconnect it, we will destroy what we've already done. So we just turn the yellow face so that when we turn the white back, it brings down the part that is not the two by three block. Now we build the last one by two strip in the middle. So we turn the faces so that when we try to connect the cubies, it makes the one by two strip. By putting it up, we have made the two by three 'block'. Now we turn the middle layers so that we have made a single one by three strip. To get it in, we line it up with a yellow line, so that when we bring it up, it replaces an entire line of yellow. This is so that when we turn the top twice, and fix the white, the yellow center is solved. The next part is pretty much intuitive, and if you can solve the four by four you shoud be able to make the next center. Now you must (also intuitivly) solve another center, not opposite the one you just recently solced. Again, use the four by four methods. The final two centers are a little tricky, so they will be gone over. The method is basically the same as the yellow side, making the two by three block and also making sure we don't mess up any of the other centers, by reversing everything we do. Now it's intuitive again(groan...) and when you get the two almost solved sides(with just one piece left of each color), you can continue reading this how-to. Ok, assuming you have done my previous instructions, the next step is very simple. To set it up, we put the two corners that are not fixed into the top right positions(in the top face it will actually be the bottom-right). Now you lift the right inner up, turn the top once to the right, and then bring the right back down once. Now you make the two one by three lines you have just made parralell to each other, then bring the line that need to go up up, and turn the top twice, and bring the same side you brought up back down again. This will solve the centers. Now we can move on to...</p>
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<h1 class="sTitle">PART TWO - EDGES</h1>
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<p>Notice that there are three different edge pieces, like the two on the four by four. There is the one in the middle, and the 'wings' on the side. To get the entire edge, we will be putting the wings relative to the center cubie. So we position the cubies so that they are on the same side, but opposite and flipped to each other. This will allow us to put the cubie in just like in the four by four; bringing the cubie down to match the center piece, moving the side with the cubies to the right, replacing the cubies with one of the pairs around it, bringing the side back so that we can reconnect the center pieces. We will do this for the entire cube. One important note: make sure you don't replace the edge you're solving with one that matters if you break it up; as he says in the video, 'replace it with garbage pieces'. If you connect the pieces, you may inevidably run into a case where the pieces are in the right spot, but are oriented incorrectly. This is the five by five's version of... (if you didn't get this, skip to the last sentence of the paragraph below)</p>
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<h1 class="sTitle">PART THREE - PARODY</h1>
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<p>There are two parody cases: one where there are two whole edges that have one part of each other, and one where there is only one edge that has it's own cubie 'wing' pieces, but they're flipped. For the first case we have to make it so that the piece on the other side is going to go down into the "wrong" spot on the other piece, by putting it above it. This will give you more broken edges, which is good. As the next step is difficult to explain in writing, please refer to the video (26:40), and watch for about a minute. You will now have the other parody. To solve this we must use an algorithm; which is almost the exact same as the four by four, if you ignore the center layer. So we position the "parodied" edge so that it's facing our face, bring down the right inner layer, turn the top twice, bring down the left inner layer, turn the front twice, bring the left inner layer back up, turn the front twice, pause for breath, bring the right inner layer down twice, turn the top twice, lift the right up once, turn the top twice, bring the right down, and turn the top twice, pause for a bigger breath, more of a gasp really, turn the front twice, the right inner layer twice, and the front twice again. Now you have solved parody. You will now solve it like a regular three by three.</p>
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</div>
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</body>
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</html>
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four.php
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four.php
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<!DOCTYPE html>
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<html>
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<?php
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$t = "4x4x4";
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include 'head.php';
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?>
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<body>
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<h1 class="rmcTitle">RUBIKS MY CUBE</h1>
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<?php
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include 'menu.php';
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?>
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<div id="ham">
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<img src="i/ham.png">
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</div>
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<div id="pageContent">
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<p class="disclaimer">The method for solving the four by four rubik's cube is quite simple. The basic goal is to turn it into a three by three, by matching centers and edges with each other. Then we can solve it like a three by three, but on the last layer we may run into parody errors. This means that we cannot solve it like a three by three, because we have a circumstance that is impossible on the three by three. The solution for this is simple, if this is the only thing you need, click <a href="#parodyLink">here</a>. **Note:I am assuming you are already familiar with the three by three, and it may be difficult if you are not, you may have to rely fully on the video**</p>
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<h1>PART ONE - CENTERS</h1>
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<iframe style="float: right; margin: 10px; position: relative; top: 10px;" width="515" height="325" src="https://www.youtube.com/embed/vArGJLLdWh8" frameborder="0" allowfullscreen></iframe>
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<p>This is really pretty easy, and mostly intuitive, but it can be tricky in places. The first step is to get one of the centers, the second step is to get the opposite, so if we got the white center, we would get the yellow center next, as that is opposite white. To do this, we get two of the white lines, by putting the seperate center pieces together, and then putting those together. To get the second side, we obviously cannot mess up the first one. So, we line up the seperate cubies, getting the "lines". Now we get one of them into the top layer, by bringing it up, moving the top so that it is out of the range of motion, and then reconnecting the white. To bring one out, we pretty much do the same thing. To get the second line, we must line up the yellows, so that when you bring it in, bring it away from the range of motion, and then replace it. This will put in the other line as well. Now we have to get the third one, which is obviously going to just be a simple matter of getting it in by moving the inside lines. This is mostly intuitive. Now we move on to the second color. This is going to be a little bit more tricky, because we need to not mess it up, and we don't want to put the color scheme in wrong. To know which color goes where, you can find a corner. as they never change color. So your going to have to make the lines again, but you have to keep in mind that if we break something up, we have to replace it, so we have to do out moves, then bring it out of the range of motion, and undo what we did. We cannot just continue as if we didn't break something up, because we did. So we have to do the same thing we did before, make them into the same line, bring it in, bring it out of the range of motion, and undo the damage we may have done.</p>
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<h1>PART TWO - EDGES</h1>
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<p>Once we have the centers done (if you're having trouble email me), we need to get the edges done, as this will turn our four by four into a three by three, and thus we can solve it like one. To do this we find two edge pieces that need to be paired. Now we get the two edge pieces so that if we just turned one of the inner layes, the pieces would be matched up( but we can't do this, as it would mess up the centers). Also, one of the cubies need to be on the bottom layer, and one in one of the areas above it. With it in this position, we do the following: Bring the cubie down(the pieces are aligned), bring the bottom the the right, bring the right up(clockwise), bring the bottom back to the left, and fix the centers. This will pair up the two edges, and you can do this for the rest of the edges, up until the last two or three. If you have two left at the end, you need to "pair up" the cubies wrong, this will have the effect of giving you another pair. To do this, we simply make it so that when we place the cubie down to line it up with it's center, it's the opposite cubie. Now, with three pairs left, we put one pair in the middle layer, on the right side, and turn the right side twice. Now we align up the cubies as before, being sure to not mess up the other pair we placed earlier. Now we make sure it's in the right spot. We dicide this by going the the motions in our mind, and seeing if the third cubie lines up with it's pair, if it does, we go forth and solve the two edges. If not, we do the following: turn the top to the right(clockwise), turn the right side twice, and the bottom to the left(counter-clockwise). Now it will pair up. With all of the edges complete, we solve it like a three by three. On the last layer, you may notice something odd, or NOT like a three by three, if this is the case, solve the parody case as shown below.</p>
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<span id="parodyLink"></span>
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<iframe width="515" height="325" src="https://www.youtube.com/embed/aMgcU6PIUhw?ecver=2" frameborder="0" allowfullscreen></iframe><br><br>
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<h1>EDGE PARODY</h1>
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<p>Solving this is relatively easy, but can be difficult at first. To start, we make the edge face us. Now we do the following: Bring the right inner layer down, move the top twice, bring the left layer down, spin the front twice, left back up, front twice(pause for breath here), right inner layer twice, top twice, right inner up once, top twice, right inner down, top twice(gasp for breath again), front twice, right inner twice, front twice again. Now it's solved!</p>
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<iframe width="515" height="325" src="https://www.youtube.com/embed/mB--BAHIAwI" frameborder="0" allowfullscreen></iframe>
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<h1 class="move">CORNER PARODY</h1>
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<p class="move">This parody is simpler than the edge parody, but it messes up the bottom layer(this can be fixed easily). Also, note that it's extreemly repetetive. To start, we make the two corners not solved face outwards in the same direction, like headlights, and make those face us. Now we: move the right inner layer twice, top layer twice, right inner twice, top two twice, right inner layer twice, and top two layers twice. Now it's messed up the bottom layer, and we simply solve it like a three by three.</p>
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</div>
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</body>
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</html>
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google8cc71dc338784f6e.html
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google8cc71dc338784f6e.html
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google-site-verification: google8cc71dc338784f6e.html
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head.php
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head.php
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<?php
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require '../res/mobiledetect.php';
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$detect = new Mobile_Detect;
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$check = $detect->isMobile();
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if($check){
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$css = "mobile.css";
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} else{
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$css = "index.css";
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}
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?>
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<head>
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<meta charset="utf-8">
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<title>Rubiks My Cube | <?php echo $t; ?></title>
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<link rel="icon" href="favicon.ico" type="image/x-icon">
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<link rel="stylesheet" href="<?php echo $css; ?>">
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<link href="https://fonts.googleapis.com/css?family=Cutive+Mono|PT+Sans|Share+Tech+Mono|Yantramanav:300" rel="stylesheet">
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</head>
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/*Hiding the hamburger*/
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#ham{
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display: none;
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}
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/*Menu*/
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#menu {
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||||
padding-top: 10px;
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padding-bottom: 10px;
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border-top: 1px solid black;
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border-bottom: 1px solid black;
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margin-bottom: 35px;
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font-family: 'Cutive Mono', monospace;
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text-align: center;
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font-size: 1.23em;
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||||
width: 84%;
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||||
position: relative;
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||||
left: 8%;
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||||
}
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#menu>span {
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||||
margin-right: 25px;
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||||
margin-left: 25px;
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||||
cursor: pointer;
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||||
}
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||||
#menu>span:first-of-type {
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||||
margin-left: 0px;
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||||
}
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||||
#menu>span:last-of-type {
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||||
margin-right: 0px;
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}
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||||
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||||
/*mi stands for Menu Item*/
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.mi {
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||||
text-decoration: none;
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||||
color: black;
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||||
}
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||||
.mi:hover {
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color: red;
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}
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.mi:active {
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color: orange;
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}
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||||
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||||
/*Main, all pages*/
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||||
body {
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||||
font-family: 'Yantramanav', sans-serif;
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||||
width: 90%;
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||||
margin-left: 5%;
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||||
}
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h6,h2,h3,h4,h5,h1:not(.rmcTitle) {
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font-family: 'Share Tech Mono', monospace;
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}
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||||
h1:not(.rmcTitle):not(.sTitle) {
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margin-bottom: 0px;
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||||
}
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a {
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||||
color: green;
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||||
text-decoration: none;
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||||
}
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||||
a:hover {
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||||
color: red;
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}
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||||
a:active {
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color: orange;
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||||
}
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#pageContent {
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||||
width: 78%;
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||||
position: relative;
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||||
left: 11%;
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}
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||||
iframe {
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||||
float: right;
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||||
margin-left: 10px;
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||||
}
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||||
}
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||||
.sTitle {
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||||
margin-top: 15px;
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||||
margin-bottom: 5px;
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}
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||||
.disclaimer {
|
||||
text-align: center;
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||||
}
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||||
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||||
/*Menu, top*/
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||||
.rmcTitle {
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||||
font-family: 'PT Sans', sans-serif;
|
||||
font-size: 3em;
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||||
text-align: center;
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||||
padding-top: 10px;
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||||
padding-bottom: 10px;
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}
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||||
/*Ref page*/
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li{
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||||
margin-bottom: 0.8em;
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}
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||||
/*Moving the parody stuff four 4x4*/
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.move{
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position: relative;
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top: 100px;
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}
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index.php
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<!DOCTYPE html>
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<html>
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<?php
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$t = "Home";
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include 'head.php';
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||||
?>
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||||
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<body>
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<h1 class="rmcTitle">RUBIKS MY CUBE</h1>
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<?php
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||||
include 'menu.php';
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||||
?>
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||||
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||||
<div id="ham">
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||||
<img src="i/ham.png">
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</div>
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<div id="pageContent">
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<h1>
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WELCOME TO RUBIKS MY CUBE
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</h1>
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||||
<p>
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On this website, you will find tutorials on how to solve various cubes. If you're just looking for a tutorial on the regular 3x3x3 cube, go <a href="three.html">here</a>. If you want other cubes, look above. Here on Rubiksmycube, I give you the simplest possible tutorials on YouTube, with limited algorithms, and make written versions (these are NOT scripts of the video, and solving methods may be a little different.) I hope you enjoy your cubing!!
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</p>
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<h1>
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THE LANGUAGE
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</h1>
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<p>
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Ok, if you're new to the cubing world, don't panic about the word "language"; it's pretty intuitive. 3-8 are really important.
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<br>Def. 1: Algorithm - a sequence of steps used to accomplish a goal.
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<br>Def. 2: Inverted - a counter- clockwise rotation.
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<br>Def. 3-8: Left, right, top, front, back, bottom - the left side of the cube; right - same as left, just on the right; top - your first layer[with the exception of solving the last layer, then it flips]; front - the side facing you; back - the side NOT facing you, opposite the front
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<br>Def. 9: Cubie - Each individual piece of the cube.
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<br>Def. 10: Intuitive - You mostly need to figure it out on your own, based on your circumstances.
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<br>Def. 11: Patience - What you'll need to learn anything!
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<br><b><u>Pieces:</u></b><br>
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Going off of the regular 3x3 Rubiks Cube, a center piece is the tile in the very center, surrounded by all of the other cubies. This piece never changes position relative to the other centers. Edge piece:This is one of the 'exposed' pieces. It only has two colors/stickers on it. Corner: The corner has three colors, or stickers, on it. This piece touches three edges.
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</p>
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<h1>
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ABOUT THE CUBE
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</h1>
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<p>
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The rubiks cube was invented by Ernő Rubik, in 1974, and he patented it a year later in 1975 as the "Magic Cube". He started selling them to the public in 1977, and they gained much popularity in the '80's. In 1980, Ernő Rubik altered the name of the 'Magic Cube' to 'Rubik's Cube' as we know it today. The Rubiks Cube book, "You Can Do The Cube", was printed and sold 8.1 Million copies in 1981. After that, the cube kept growing in popularity, and cubing competitions were held around the world. Popularity increased more, and more companies were emerging, creating newer and faster designs, as well as completely different re-inventions of the classic Cube. This brings us to 2015, when Collin Burns set the official Rubiks Cube single solve record of 5.253 seconds.
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||||
</p>
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||||
</div>
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||||
</body>
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||||
</html>
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||||
<div id="menu">
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||||
<span><a class="mi" href="index.php">HOME</a></span>
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||||
<span><a class="mi" href="two.php">2x2x2</a></span>
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||||
<span><a class="mi" href="three.php">3x3x3</a></span>
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||||
<span><a class="mi" href="four.php">4x4x4</a></span>
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||||
<span><a class="mi" href="five.php">5x5x5</a></span>
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||||
<span><a class="mi" href="ref.php">REFERENCE</a></span>
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||||
</div>
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||||
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||||
/*Positioning the Hamburger*/
|
||||
#ham{
|
||||
position: fixed;
|
||||
top: 10px;
|
||||
left: 10px;
|
||||
width: 20px;
|
||||
display: none;
|
||||
}
|
||||
/*Menu*/
|
||||
#menu {
|
||||
padding-top: 10px;
|
||||
padding-bottom: 10px;
|
||||
border-top: 1px solid black;
|
||||
border-bottom: 1px solid black;
|
||||
margin-bottom: 35px;
|
||||
font-family: 'Cutive Mono', monospace;
|
||||
text-align: center;
|
||||
font-size: 3em;
|
||||
width: 84%;
|
||||
position: relative;
|
||||
left: 8%;
|
||||
}
|
||||
#menu>span {
|
||||
margin-right: 25px;
|
||||
margin-left: 25px;
|
||||
cursor: pointer;
|
||||
}
|
||||
#menu>span:first-of-type {
|
||||
margin-left: 0px;
|
||||
}
|
||||
#menu>span:last-of-type {
|
||||
margin-right: 0px;
|
||||
}
|
||||
/*mi stands for Menu Item*/
|
||||
.mi {
|
||||
text-decoration: none;
|
||||
color: black;
|
||||
}
|
||||
.mi:hover {
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||||
color: red;
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||||
}
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||||
.mi:active {
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||||
color: orange;
|
||||
}
|
||||
|
||||
/*Main, all pages*/
|
||||
body {
|
||||
font-family: 'Yantramanav', sans-serif;
|
||||
width: 100%;
|
||||
}
|
||||
h6,h2,h3,h4,h5,h1:not(.rmcTitle) {
|
||||
font-family: 'Share Tech Mono', monospace;
|
||||
}
|
||||
h1:not(.rmcTitle):not(.sTitle) {
|
||||
margin-bottom: 0px;
|
||||
}
|
||||
a {
|
||||
color: green;
|
||||
text-decoration: none;
|
||||
}
|
||||
a:hover {
|
||||
color: red;
|
||||
}
|
||||
a:active {
|
||||
color: orange;
|
||||
}
|
||||
#pageContent {
|
||||
width: 94%;
|
||||
position: relative;
|
||||
left: 3%;
|
||||
}
|
||||
iframe {
|
||||
float: right;
|
||||
margin-left: 10px;
|
||||
}
|
||||
}
|
||||
.sTitle {
|
||||
margin-top: 15px;
|
||||
margin-bottom: 5px;
|
||||
}
|
||||
.disclaimer {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
/*Menu, top*/
|
||||
.rmcTitle {
|
||||
font-family: 'PT Sans', sans-serif;
|
||||
font-size: 3em;
|
||||
text-align: center;
|
||||
padding-top: 10px;
|
||||
padding-bottom: 10px;
|
||||
}
|
||||
/*Ref page*/
|
||||
li{
|
||||
margin-bottom: 0.8em;
|
||||
}
|
||||
/*Moving the parody stuff four 4x4*/
|
||||
.move{
|
||||
position: relative;
|
||||
top: 100px;
|
||||
}
|
||||
43
ref.php
Normal file
43
ref.php
Normal file
@@ -0,0 +1,43 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<?php
|
||||
$t = "Reference";
|
||||
include 'head.php';
|
||||
?>
|
||||
|
||||
<body>
|
||||
<h1 class="rmcTitle">RUBIKS MY CUBE</h1>
|
||||
<?php
|
||||
include 'menu.php';
|
||||
?>
|
||||
|
||||
<div id="ham">
|
||||
<img src="i/ham.png">
|
||||
</div>
|
||||
<div id="pageContent">
|
||||
<h1>CUBING SITES:</h1>
|
||||
<ul>
|
||||
<li><a href="https://www.worldcubeassociation.org/">Official WCA webpage</a>- It's got all the records, rules, everything official about cubing.</li>
|
||||
<li><a href="http://ruwix.com/">Ruwix</a>- Named the official Rubiks website. Has loads of stuff such as simulators, timers, and even humor.</li>
|
||||
<li><a href="http://www.cubedepotusa.com/collections/all">Cube Depot</a>- Cool site where you can buy cubes, most of the time it's pretty cheap. These guys are as trustworthy as Amazon.</li>
|
||||
<li><a href="http://www.amazon.com/">Amazon.com</a>- If you've never been to amazon, it's a great place to buy cubes. They are generally cheaper, but check elsewhere, especially cube depot.</li>
|
||||
<li><a href="http://www.cubetimer.com/">Cube Timer</a>- Best online timer for cubing.</li>
|
||||
<li><a href="http://cubesmith.com/">Cube Smith</a>- Buy parts and pieces for your broken cubes. Mainly focuses on the larger cubes, and does not supply odd shaped ones.</li>
|
||||
<li><a href="http://badmephisto.com/">BadMePhistos</a>- Excellent Fridrich's Method teacher.</li>
|
||||
<li><a href="http://ruwix.com/the-rubiks-cube/notation/">Cube Notation guide</a>- This is on ruwix, and is excellent if you're a little rusty on notation.</li>
|
||||
<li><a href="https://www.rubiks.com/">Rubiks.com</a>- The official Rubiks website, has a store, history page, you name it.</li>
|
||||
</ul>
|
||||
<h1>CUBING YOUTUBERS:</h1>
|
||||
<ul>
|
||||
<li><a href="https://www.youtube.com/user/redkbl">The RedKB</a>- Lots of unboxings, reviews, and tutorials. One of, if not the, best cubetubers</li>
|
||||
<li><a href="https://www.youtube.com/user/KaiXevandStanley">Tony Fisher</a>- TONS of new cubes.</li>
|
||||
<li><a href="https://www.youtube.com/user/fazrulz1">Feliks Zemdegs</a>- Fastest cuber in the world, willing to make tutorials. Definetely check him out</li>
|
||||
<li><a href="https://www.youtube.com/user/collinbxyz">Collin Burns</a>- Fastest single in the world, obviously has some good stuff</li>
|
||||
<li><a href="https://www.youtube.com/user/mvcuber12">Mats Valk</a>- One of the fastest cubers in the world, has some great stuff on his channel</li>
|
||||
<li><a href="https://www.youtube.com/user/TheSergsB">The SergsB</a>- Mainly focuses on tutorials, some of his older videos are cool.</li>
|
||||
<li><a href="https://www.youtube.com/user/MeMyselfAndPi">MeMyselfAndPie</a>- Very human fellow. He's a good person with a good chanel.</li>
|
||||
<li><a href="https://www.youtube.com/user/ParadoxCubing">Paradox Cubing</a>- Very good teacher for learning new methods</li>
|
||||
</ul>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
24
skelly.php
Normal file
24
skelly.php
Normal file
@@ -0,0 +1,24 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<title>Rubiks My Cube | </title>
|
||||
<link rel="icon" href="favicon.ico" type="image/x-icon">
|
||||
<link rel="stylesheet" href="cube.css">
|
||||
<link href="https://fonts.googleapis.com/css?family=Cutive+Mono|PT+Sans|Share+Tech+Mono|Yantramanav:300" rel="stylesheet">
|
||||
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.1.0/jquery.min.js"></script>
|
||||
<script src="cube.js"></script>
|
||||
</head>
|
||||
<body>
|
||||
<h1 class="rmcTitle">RUBIKS MY CUBE</h1>
|
||||
<div id="menu">
|
||||
<span><a class="mi" href="index.php">HOME</a></span>
|
||||
<span><a class="mi" href="two.php">2x2x2</a></span>
|
||||
<span><a class="mi" href="three.php">3x3x3</a></span>
|
||||
<span><a class="mi" href="four.php">4x4x4</a></span>
|
||||
<span><a class="mi" href="five.php">5x5x5</a></span>
|
||||
<span><a class="mi" href="ref.php">REFERENCE</a></span>
|
||||
</div>
|
||||
<div id="pageContent"></div>
|
||||
</body>
|
||||
</html>
|
||||
29
three.php
Normal file
29
three.php
Normal file
@@ -0,0 +1,29 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<?php
|
||||
$t = "3x3x3";
|
||||
include 'head.php';
|
||||
?>
|
||||
|
||||
<body>
|
||||
<h1 class="rmcTitle">RUBIKS MY CUBE</h1>
|
||||
<?php
|
||||
include 'menu.php';
|
||||
?>
|
||||
|
||||
<div id="ham">
|
||||
<img src="i/ham.png">
|
||||
</div>
|
||||
<body>
|
||||
<div id="pageContent">
|
||||
<h1>HOW IT'S DONE</h1>
|
||||
<iframe style="float: right; margin: 10px; position: relative; top: 10px;" width="587" height="367" src="https://www.youtube.com/embed/MaltgJGz-dU" frameborder="0" allowfullscreen></iframe>
|
||||
<p>The Sergs.B. uses the most common method of solving the Rubik's cube. The basic idea is to solve it layer by layer. First we solve the top, then the middle, then the bottom. Here's a version of what he does in the video (this is not what he does in the video, but a description of what he describes in the video, but typed):
|
||||
The first thing we need to do is solve the cross on the first layer. You can use any color you want for the first layer, but for this we will use green. So we will look on the bottom layer for a green edge cubie. When(if) we find one with the green facing down, we'll move the bottom as many times as we need to get the color that is not green to its center color. When we do that, we simply move the front twice. This will put in the first cubie. Look to see if you have any more cubies on the bottom. If you have one that has the green facing the bottom, you can bring it to the second layer (he doesn't say this in the video). If there is a cubie on the second layer, we'll just bring it to the third, in such a way that the green is facing down. Now we simply move the bottom until the not-green color matches up with the center color. Then we just move the front twice and it's in! If one is in the wrong spot on the first layer, you can move it down twice, repeat the steps you did for every other one. Now you should have the cross solved. For the corners, we must first find them. Look on the bottom layer for one that is in optimal position, with the green not facing the bottom. If we find one, we line it up with it's colors, again looking at the centers. Next, we make the green face us, and do this: move it away- move the bottom layer to the opposite direction that the cubie is right now(making sure the green faces you), Bring it down- bring either the left of the right side down, so that you can put it in- move the cubie that we are trying to put in into the right spot and finally, bring it back up- bring the side that you brought down back up, with the cubie that you put in. Do this for any more cubies that are in the optimal position. If a cubie is on the bottom layer, but the green is not facing you, do this: move the cubie to a spot where (if it was possible) it could jump up to the spot it's supposed to be in. Next, turn the entire cube so that the cubie we're focusing on is on the right. Now, we bring the right down(cubie now on bottom layer), move the bottom twice, and bring the right up. The green should now be facing you, and you can put it in. You may run into a case where you have a cubie in the top layer, but not in the right position. To fix this we will simply bring it out. To do this we make sure that the cubie we're getting out is on the right side. Next, we bring the right down, move the bottom to the left, and bring the right back up. Now it's a simple matter of getting it in. If you're having trouble, don't worry! Try it for a few minutes, then email me if you still can't get it!<br>
|
||||
<h2 class="sTitle">Second Layer</h2>
|
||||
Now that you have the whole top completed, you are ready to move on to the bottom. This is probably the simplest layer, and can be repetitive. But that's just as well, as practice makes perfect! To start off, we need to find a color that is not green, as green was our top layer's color. Next, we line up the color facing us, making it so that it's lined up with it's center color. Now we look at the color that is not lined up with it's center color (the other color on the cubie). With that we know if it needs to go up and to the left, or up and to the right. If it needs to go to the right, move the bottom to the left, bring down the right, move the bottom back to the right, and move the right back up. Now it's a simple matter of getting the green(or your top color) up to the top again, so remember, move it away, bring the right down, put it in, bring it up. This puts in an edge cubie. Do this for the rest of the cubies, and remember if a cubie has the bottom layer color, ignore it's taunting. We have nothing to do with it right now. Also, email me if you're having trouble.<br>
|
||||
<h2 class="sTitle" id="third">Third Layer</h2>
|
||||
Now you have two thirds of the cube completed. To continue to the third and final layer, flip the whole cube over. Now you're last layer should be on top, and it will now be referred to as the top. For this layer, we focus once again on the cross. I'll be describing the circumstances in order, so I'll be starting with the circumstance of just having the blue dot in the middle, no edges on the blue side flipped over so we can see the blue. So, if we have the blue dot, we do this: move the front (clockwise), the top (clockwise), the right (clockwise, or up), the top counterclockwise, the right down(counter-clockwise), the front down, so the first solved side aligns back up once more (counterclockwise). Now you have a strait line. Move the entire cube so that the line is horizontal. Do the algorithm again. Now you should have the L in the top right corner. Move the entire cube so that the L looks like a backwards L, or so that it's hugging the top left corner. Do the algorithm again. Now you should have the cross. But if you'll notice, the edges aren't aligned with their center colors. If they are, hang right, I'll get to what you need to do in a minute. If you don't have edges aligned, move the top layer so that two of the edges do align with their corresponding middle. If you have two that are across from each other, do this: Move the entire cube so that one of the "solved" edges is on the left, and one on the right. Now bring the right up, move the top clockwise, bring the right back down, move the top again, bring the right up again, move the top twice (clockwise or counter, it doesn't matter), bring the right down again, and the top clockwise. The two layers should not be disrupted. Now you should have done what looks like messed up the edges that you had, and that's pretty much correct. But move the top twice, and you'll notice that two other edges are "solved". Move the entire cube so that the two "solved" cubies are hugging the top hugging the top right corner. Do the algorithm again. You now have the cross correctly done. Now we may move on to the corners. If you find one that is in the correct position(it does not have to be oriented), You can put that in the bottom right corner. But don't move the layer, move the entire cube. If you cannot find one just choose a random one, and do this anyway: move the top clockwise, bring the right up(clockwise), move the top back to the right (counter-clockwise)bring up the left (Counter-clockwise), bring the top-back to the left(clockwise), bring the right back down, move the top back to the right(counter-lockwise), and bring the left back down(counter-clockwise). Now you might have at least one corner in the correct position(once again, they do not have to be oriented correctly!). If you have one, put it in the bottom right corner, and do this algorithm again. Had one before, and still don't have the others? Do the algorithm one more time, and that should do it. If it doesn't work, you're doing something wrong. Now that you have the corners in th right spot, it's time to orient them. This is the final step. Find an unoriented corner (if you don't know what oriented means, click here), and put it in the bottom right corner, by moving the entire cube. Now we do this: bring the right down(counter-clockwise), move the bottom to the left, bring the right back up (clockwise), bring the bottom back to the right. It now looks like I screwed you up. Don't panic, do the algorithm again. The cube still looks bad, but trust me. If the corner is now oriented, move the top, and the top only, until you find another unoriented corner. Repeat this algorithm, until the cubie is oriented. If the cube is not solved, move the top again, until you find another unoriented piece, and do the algorithm to this piece too. If it is not solved, you did something wrong. Try again (don't give up!!), watch the video, follow along, and/or email me. Don't give up, and as always: Think of it logically.</p>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
48
two.php
Normal file
48
two.php
Normal file
@@ -0,0 +1,48 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
<?php
|
||||
$t = "2x2x2";
|
||||
include 'head.php';
|
||||
?>
|
||||
|
||||
<body>
|
||||
<h1 class="rmcTitle">RUBIKS MY CUBE</h1>
|
||||
<?php
|
||||
include 'menu.php';
|
||||
?>
|
||||
|
||||
<div id="ham">
|
||||
<img src="i/ham.png">
|
||||
</div>
|
||||
<div id="pageContent">
|
||||
<h1>
|
||||
INTRODUCTION
|
||||
</h1>
|
||||
<p>
|
||||
There are two methods to solving the 2x2x2. One method utilizes the 3x3x3 algorithms that already exist (farther down the page), which not reccomended unless you simply want the cube solved. For faster and better solves, use the new 2x2x2 algorithms (remember, I use as little algorithms on this site as possible so it's not that bad).
|
||||
</p>
|
||||
<h1>
|
||||
NEW ALGORITHMS
|
||||
</h1>
|
||||
<iframe style="float: right; margin: 10px; position: relative; top: 10px;" width="520" height="328" src="https://www.youtube.com/embed/5U3DgN71uuo" frameborder="0" allowfullscreen></iframe>
|
||||
<p id="twoByVideo">
|
||||
In this tutorial, the Sergs B. teaches you to first solve the top layer, then solve the second layer. For the first layer, you spin the bottom layer, until you find a cubie in the optimal position. The optimal position is when a cubie has your top layer's color facing you. If you find one, take note of the color of the other sides. So, we put it under where we want it to be, and if we find that the cubie is on the right side, bring the bottom to the left, the right down, stick it in (move the bottom to the right), and bring up the right. If we had one on the left side, we would do the same thing, but instead of bringing the bottom to the left, we bring it to the right. Do this for any other cubies in the optimal position. if we find that a cubie is not in the optimal position, it will be in one of two positions: either in the top layer, but oriented incorrectly, or in the wrong spot, or in the bottom/second layer, but flipped the wrong way. For the first circumstance, we must bring the cubie out. To do this, we put the cubie on the bottom right position, bring the right down, the bottom to the left, and the right up. Now we may put it in. For the latter circumstance, we do this: put it under a spot that is not solved(by turning the bottom layer), move the entire cube so that that spot is now on the right side, bring the right down, and move the bottom twice. This will put it right, and we can put it in. Do this for the top layer, until it is solved, then we can move on to the-<br><br>
|
||||
<b>Bottom Layer</b>- For the bottom layer, we must turn the whole cube over, as always. The preferable configuration of the bottom is when a corner piece is oriented, and no others are. So, to solve this, we need to know where to other cubie is. The way we know what the other cubie in this case is: if we are looking at the corner cubie, and there is one yellow that is pointing outwards, that is the cubie we want. If the cubie is on the right, we do this: move the entire cube so that the cubie that is facing up is on the left side, and this puts the other cubie on the right. Now, we preform the right soon. If you haven't watched the video, here's how to do it: Bring the right up, move the top to the left(clockwise), bring the right back down, move the top to the left again, bring the right up, move the top twice, replacing the piece, and bring the right back down, restoring the bottom. If you had the cubie on the left, you put the cubie with the yellow facing up i the bottom right position, puting the cubie with the yellow facing out in the bottom left position. Now we preform the left soon. This is how it goes: We bring up the left side, move the top to the right(counter-clockwise), bring the left down, move the top to the right again, bring up the left, and move the top twice, replacing the whites, then simply bring the left down. This will give you an all yellow side of the cube, but you'll notice, unless you're extremely lucky, that the cube is not, in fact, solved. So, we find the two cubies that, on their not-yello side, have two colors that are the exact same. If you cannot find them, you will just have to choose two, and do this twice. What we do is: put the two same-color edge pieces so that they oine up with their corresponding colors, move the entire cube so that those two are on the back, turnt he entire cube so that the white(top color) is facing you, bring down the right, turn the top(clockwise), bring down the right, turn the bottom twice, lift up the right, turn the top(counter-clockwise), bring down the right, turn the bottom twice, reconnect the white(top color) again by turning the right twice. And now the cube is solved!
|
||||
</p>
|
||||
<h1>
|
||||
MORE BOTTOM LAYER CASES
|
||||
</h1>
|
||||
<p>
|
||||
If you have no yellow cubies facing up, and if you'll notice, you have a line either on the left or on the right side, which will correspond with the line(this will not be yellow) on the top of the cube. So what we'll do is, hold that line so the yellow is facing to the left, and preform the right soon. If you don't know how to do it, here it is: Bring up the right, move the top to the left, bring down the right, move the top left again, bring up the right, move the top twice, bring down the right. That will give you the case on the right.<br>If you have a yellow line on the top of the cube, you will either have another yellow line on the edge, or two unconnected yellows on separate edges. For the latter case, we put the line facing up on the left, and preform the right soon. For the strait line on the edge, we put the line so that they are horizontle to us, and preform the right soon.<br>
|
||||
If you have a checker-board pattern, with the yellow diagonal to the other yellow, move the cube so that the dot on the left edge piece is facing the left side of the cube (this will put it in the bottom left position), and preform the right soon. This will give you the parrallel lines, which can be solved as above. Doing any of these wil give you optimal position, and you can do as described on the right.
|
||||
</p>
|
||||
<h1>
|
||||
SOLVING WITH 3x3 ALGORITHMS
|
||||
</h1>
|
||||
<p>
|
||||
<b>This is not a speed solving technique.</b> This is just a way to solve it, just to do it. I did make it myself, but it could have been made before I did. It's reletivly easy, and solves the parody error. So this is how it's done:<br>
|
||||
The first step is mostly intuitive, just solve the top layer using three by three algorithms. You'll notice there are no centers, so you can choose anyside for the 'top' to be. Once you have that, turn the whole cube around. The layer that was the bottom is now the top, and will be referred to as. Now you can move the top, until you find a corner cubie that is in the correct position. There will always be at least one. If you have two, do not do the following, but if you only have one, do the corner switching algorithm, like on the three by three, until you have two corners that are in the right spot(don't have to be oriented). If you have all the corners, simply flip them using the last algorithm on the <a href="three.html#third">three by three</a>. You may be able to solve the cube now, simply using the corner switching and flipping algorithms. But you may also run into a case like this. To solve this, you need it to look exactly like this case. Use corner flipping and switching algorithms to make it so. Once you have this, turn the entire cube so that the "headlights" face down, And the cube looks like this. Once you have that, you can do this to finish the cube: move the to (counter-clockwise), bring the left up(counter-clockwise), repeat until solved.
|
||||
</p>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
Reference in New Issue
Block a user